Showing posts with label XBLA. Show all posts
Showing posts with label XBLA. Show all posts
Friday, September 23, 2011
A Game of Two Terries
Rock of Ages, a downloadable game on Xbox Live (and PSN I'm pretty sure), looks and plays like it was spawned by Monty Python's Terry Jones and Terry Gilliam.
Mash Jones' absurdist method of teaching history, like his Crusades TV series, together with the cutout animation and funny voices of Gilliam's Python days... you get this awesome video game. Neither person had anything to do with Rock of Ages as far as I can tell (the developer is Chilean collective ACE), but I hope they've been alerted to it!
Essentially you play the game as the legendary Greek character Sisyphus. You break free of your endless toil rolling a rock for Chronos' amusement and then move down through the ages of history using that same rock to conquer various kingdoms. The opponent kingdoms are laid out as a pair of paths (with terrain, obstacles, and gaps) that lead to castles. Players must roll Sisyphus' boulder (think Monkey Ball or Marble Madness on a bigger scale) through the gauntlet of their assigned path, ultimately smashing into the enemy castle gates with as much speed as possible. Your opponent will be trying to do the same thing to you, over his mirror image course. At its simplest it'd just be a race between two players (your opponent can be human or CPU), but the game is complicated by a tower defense aspect. You can build additional obstacles and hazards for your opponet to navigate, in an attempt to either slow him down (so you get to their gates first) or damage their boulder enough to reduce its mass at impact... maybe even destroy it altogether effectively costing them a turn.
I think maybe I like this game a lot more than the general run of gamers would. It has awesome, sometimes crude humor, a lot of historical references, and constant continual nods to a Pythonesque aesthetic. Everytime you roll on down toward the enemy gates the path is littered with soldiers and citizenry all represented as moving, dancing paper cutouts that shout 'oohg' or 'blah' when you roll over them. I never get tired of it! All backgrounds and landscapes resemble the bright, airbrush-enhanced backgrounds Gilliam used to do in his animation bits. The bosses are incredible absurd CG creations. The intro to each stage is a humorous history lesson, with some of your opponents a complete surprise.
I dunno, the whole thing is probably designed to appeal to me and very few others... at least few game players that'd be on Xbox Live! It hits a lot of my buttons and basically came out of nowhere. My kids think it is awesome, even though their exposure to Python and the other works of the two Terries is pretty limited. But they don't play it as doggedly as I do. I'm trying to get golds in all the time trials, find all the hidden item, everything. Whatever I can do to stretch out the longevity of this goshdamn game because it is too fun!
I read somewhere a reviewer complaining about how the defenses you build aren't enough to really 'defend' your castle. I think the dude was missing the point. The game is REALLY about rolling the boulder and getting to the enemy gates as fast as possible. It is primarily an action game with controller-facility and an understanding of physics and the boulder's momentum as your top tools. The defenses are there to slow the boulder's course. It is rare that a boulder actually gets destroyed and even going off the course only resets you in place with a small loss of time. Even if you lose some layers on your rock, from getting hit by catapults or running into dynamite, and it is smaller when it hits the enemy HQ, it is still basically going to take three hits to win no matter what. So when it comes to building defenses, you are not going to prevent the enemy from hitting you. That isn't the point. And the computer player WILL be better than you are at making the defenses until you put in a lot of time and learn what everything can do and the best places to set them up on the tracks. But you can still win. This CPU's advantages are balanced out by the fact that a human player is going to be better at controlling the boulder. Finding shortcuts and attempting insane jumps is part of YOUR advantage as a non-CPU.
If you want something really funny (and violent in a decidedly different way), try out the Rock of Ages demo. You'll know in two minutes whether it is the game for you. An utterly different, refreshing break from all the murder and grimdark games crowding the field.
Labels:
Monty Python,
PSN,
review,
Rock of Ages,
video game,
XBLA
Monday, April 18, 2011
This Bastard
The stage four boss for the XBLA shooter game, Strania: The Stella Machina. I want to kick this guy in the ding-ding.
I died more times trying to work out how to get past him. Holy crap. The levels and boss fights past him are easier... including his giganto form in stage six, fifty times the size of your robot.
I have sort of learned the knack for beating him now. That pic showing the lasers filling the screen isn't even the hardest attack of his to avoid.
THEN. I get past him, eventually finishing the game and get... nothing. You have to play on 'hard' or 'expert' in order to activate stage seven, the REAL last boss fight, AND THEN if you beat that you get the ending and credits. But if you die during stage seven, its game over, no continues, no second chances, nothing.
Needless to say I haven't managed it quite yet. The game lets you train on any level you've reached so I have managed to figure out how to get through stage seven, but I've haven't done it in an actual game turn.
But I will. Despite some of the nightmarish choices made in the name of challenge (evil stage seven, restart checkpoints for bosses, must play on hard/expert to win) by those sadistic jerks at G.Rev, the game is really fun. Spectacular visuals (despite being kinda budget), cool soundtrack, good (if somewhat coarse) controls, and really fast pace. It is NOT a danmaku in the tradition of Cave games, but it still manages to have a lot going onscreen. About the only criticism I have about the game is it being a little too easy to wind up with a weapon you don't want, but they have a way around that too (swing your sword as you pass through).
The game is short, but that's in the nature of the STG genre. Well worth the MS points it costs to download.
Labels:
3D shooter,
G.Rev,
STG,
video game,
XBLA,
Xbox 360
Thursday, March 3, 2011
A Renaissance: Bullet Heaven
Strania
What is with all the shooter (STG or shmup) releases now? This was (and by many still is) considered a dying video game genre. But man, is it ever coming back into vogue!
I'm one of the original video game dinosaurs. I dabble in all sorts of genres but my gamer's heart belongs to those styles I dumped so many quarters into back in the day. That means driving games, platformers, fighting games, and forced-scrolling shooters. All of these genres have evolved from the old days... not just graphically, but also the goals have gotten multi-layered, the simulated physics more important, the scoring more complex, and the narrative behind the action more detailed. But the core game mechanics are still the same as ever. In driving games you race your car to beat opponent racers. In platformers you still run and jump and grab items while killing (or knocking out) enemies. In fighting games, you still just work to defeat an opponent or the opposing team, no matter how complex the movesets or over-the-top the supers. And in shooters you still just pilot your ship killing almost every enemy that comes onscreen while managing the state of your powerups.
I love STGs. Ancient like Galaga, old school like R-type, golden age like Battle Garegga, or modern bullet hell like Mushihimesama Futari... it doesn't matter. Not all shooters are good, mind you... there are shitty or boring ones... but I willing to give anything in the genre a try at least. Enh, maybe not the ones on handheld game machines. I can't really hang with little d-pad/cross-pad.
In any case, since the golden age of the shooter in the mid-90s when the great old houses Psikyo, Raizing, and Toaplan folded (or just quit making them), there has been a significant drought. Occasionally a franchise sequel (Raiden IV) or a remake (Raystorm HD) would appear. Only Cave, rising from the ashes of Toaplan and Raizing, and a few other stalwarts, like Milestone and G.Rev, have kept the STG flag flying, year by year being relegated to more specialised, cult corner of the video game universe but still cranking out new games.
In recent months though, something has clicked with Xbox 360. From fairly early in the lifespan of the console, there've been shooters old and new. Not a ton, but every so often one dropped for eager players, sometimes even from one of the big companies, like Konami releasing Otomedius G. Cave decided at some point to see if conversions of their arcade games would bring in additional income considering even in Japan arcade sales were in decline. They licensed brutal old shooter Dondonpachi Daioujou to another company, and brought Deathsmiles out themselves. I don't know the specific profitability figures or margins belonging to any Cave release, but they indicated to Cave that ports of their arcade games was the way to go. Inspiring a slew of non-Japanese customers to buy JPN consoles, Cave have also prompted some of the most active online discussions, fired up collectors, and almost single-handedly revived the STG genre for home audiences. I'm not going to say there have been no other impactful shooter releases since the 90s. Of particular note are all the Triangle Service and G.Rev releases on the Dreamcast after that system was pulled from the market. But the huge upswing we are experiencing at present has to be laid firmly at their door.
On the heels of the success across multiple titles that Cave has had... they typically release or license for release about two or three games a year... we now have loads pouring in from other companies. Konami, G.Rev, Qute, and German nutters NG:Dev Team all have released or are imminently releasing new games. And Treasure, developer-gods almost as crazy as Cave, have their own shooter titles in progress, something they haven't done in ages.
Dodonpachi Daifukkatsu 1.5- Cave
Dodonpachi Daifukkatsu Black Label- Cave
Muchi Muchi Pork & Pink Sweets- Cave
Akai Katana Shin- Cave
Otomedius Perfect- Konami
Bullet Soul- 5pb
Eschatos- Qute
Strania- G.Rev
Radiant Silvergun HD- Treasure
Fast Striker- NG: Dev Team
Sturmwind- RedSpotGames
Bangaioh HD: Missile Fury (yeah, this one isn't literally an STG, but it has a ton of similar elements and appeals to the STG audience)
I know I'm missing some still and didn't even try to list the various indie shooters that have come up like Revolver360 or Lethal Judgement 2.
One point to be made is that an Xbox 360 is pretty much mandatory to exploit this list. The NG: Dev Team titles are for the Dreamcast, and some of the XBLA titles like Strania or Radiant Silvergun could show up on the PlayStation Network, but if you want modern shooter titles getting the Microsoft console keeps it simple. It is the platform developers of niche gaming genres have decided to go with even though sales of the machine in Japan are decidedly low.
You'll have even better luck if you just plunk down a bit more cash and get a JPN-based Xbox 360. I can't tell you how many online posts or blog entries I've read from some gamer who is lamenting the region protection on some goshdamn shooter he wants. Get a friggin' Japanese box and be done with it. It is more expensive, yes. Most, not all USA games are playable on the thing. So in some cases you would have to buy a Japanese or Asian version of a game and these may also cost more. Here's a list of games that I want, bought, or for some reason checked, that the USA version does not work on my Japanese console:
Kengo Zero
Gundam Musou (any chapter)
Fist of the North Star
Quantum Theory
Nier
Import Tuner Challenge
These titles all come from Genki, Square Enix, and Koei Tecmo. So it is reasonable to assume one would have problems with ANY title from these companies. Shit from Capcom, Sega, or any Western-based outfit like EA, Bioware, or Codemasters all work fine, assuming you are talking about an NTSC title and not PAL. None of the original Xbox (not 360) titles I've tried; Halo, Return to Wolfenstein, or Panzer Dragoon Orta worked. I had to buy Japanese versions of all of those.
But if shooters are your thing and you don't want to sit around waiting and hoping the lastest shooter is going to appear in the USA, the positives outweigh the occasional inconvenience. All other shit, like XBLA, Netflix, all of that, work exactly the same regardless of the platform's country of origin. I have two XBLA accounts on one machine, one for the Japanese marketplace and one for the American. I've read many people who are dreading having to do this to get some of the DLC for shooters, but jiminy christmas it isn't that hard and you only have to do it once.
Recent days are looking so good for shmup fans that I don't know where the time and money will be found to take advantage of it all! Wait, that's not a complaint!
(pic kyped from jeuxvideo)
Tuesday, November 16, 2010
Bringin' The Meat
You never know what is going to catch on with your kids.
We recently downloaded a demo of Super Meat Boy on Xbox Live. I’d heard a lot of good things about the original flash Meat Boy game, but I’m not a big fan of playing games on a PC so I had no experience with it. Mostly it seemed to be described as a 2D platformer with old school difficulty (the very idea of 2D platforming is old school now) but a modern sense of humor and up-to-date sheen. That’s pretty accurate. It doesn’t limit lives or continues like the old games tended to. It does send you back to the beginning of each level when you die, BUT the levels are very short… most not much more than a single screen for the tiny Meat Boy to negotiate. It is a very accomplished distillation of what was fun about those old games, together with the challenge… but minus a lot of the grueling aspect that could make those games frustrating. Although I’m not really in the mood for 2D platformers right now, I do recognize the greatness and will probably give it a go at some point.
What I was not expecting was for my children to think Super Meat Boy is the Second Coming.
My kids are pretty varied in their game tastes… if I compare them to what I hear about their friends. My daughter has almost no buddies that play, but the little they do, it's all ‘Bemani’ stuff like Dance Dance Revolution. She likes DDR, but she also plays singing games like Lips, the action puzzler Peggle, platformers like Super Mario Galaxy and Drawn To Life, and she’s beaten the story mode on two Naruto fighting games. She’s also deadly at Wii Tennis. She doesn’t follow video game reviews, and without input from friends she just gets what she thinks she’d like, based on the game’s artwork, if it has a license she knows, or from something she might see me demo.
My son is much more into video gaming, and he has a ton of friends who also play (Yeah duh I guess, tween boy in USA circa 2010). All his cronies however, are into the latest murder simulators or whatever edgy M-rated game has the biggest hype-fest going on down at GameStop. As of this writing, the headliners are things like Modern Warfare: Black Ops and Fallout: New Vegas (yeah I know, an RPG). Well, because he lives with a parent who restricts the shit out of his intake of video game gore and criminality, he has had to find games that break away from all headshot junk his friends play... but that he'll still enjoy. In addition, because his gamer Dad only delves into gritty FPS or cover shooter games himself occasionally, he has been exposed to much of the OTHER stuff that’s out there. So like a kid whose culinary likes can be broadened by what the parents feed them, my son casts a pretty wide net (for a twelve year old) when it comes to playing games.
The dearth of his experience with M-rated games and his love of other genres baffles his friends and subjects him to some hardship unfortunately. But fun is fun and he has managed to cultivate a they’re-just-being-dumb-and-don’t-know-what-they’re-missing attitude. On the occasion he CAN overlap his experiences with theirs he does. This time he surprised me by going seriously old school with Super Meat Boy. And then so did my daughter.
Super Meat Boy has some edgy, sometimes inappropriate, humor but it isn't much worse than anything they might see on a Nickelodeon gross-fest situation comedy... um, apart from the inclusion of the lead character from the game Mighty Jill Off. If you don't get the double-entendre of that title Google awaits. The visuals and sound effects are cute black humor of the same sort one gets watching something like Mighty Tree Friends. So that got their attention, but the play mechanics have kept them there. Short, brutal levels with tight controls and really exacting platforming perils and solutions. You'll die a million times, but restarting at the beginning of each level is so quick... and the levels themselves so short... that most of the time you won't even have time to cuss and throw the controller. That's the genius. Yeah, its tough and potentially frustrating, but the game doesn't really give you enough time to think about how much you suck. The restart is instant, effectively showing you how a tantrum thrown is just wasting time you could be spending making another attempt. And when you do get through a level, the game replays all your attempts at the same time so you get the amusing sight of Meat Boy copies all throwing themselves at the various spots that were so difficult with one loner finally making it through!
I don't necessarily think my kids will suddenly want to just jump into old school 2D platformers. They are kind of interested in Sonic The Hedgehog 4, a new game with old mechanics, but that's probably about the limit. Besides the clunky music and graphics, the old games usually limited lives or continues or had MUCH more limited (or imprecise) controls compared to Meat Boy. As I said earlier, it is a modern distillation of an old set of mechanics which can be very satisfying and enjoyable when negotiated correctly. And it's almost as far from Call of Duty and the other flavor-of-the-month FPS games as you can get. Sometimes I have a hard time explaining what was so good about those old games... and why I still play them sometimes. Meat Boy pretty much explains it for me.
And too bad for their friends who think a cube of anthropomorphic meat ain't cool. No, he doesn't wear the latest in body armor or pick off gun runners with clean headshots through a 30x scope. A little break from that shit isn't a bad idea, kids.
(image cribbed from Kotaku, the devil's very armpit for Gaming Journalism)
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