Showing posts with label Treasure. Show all posts
Showing posts with label Treasure. Show all posts
Monday, June 6, 2011
King er, Prin-- uh, DUKE for a day...
Bangai-O HD: Missile Fury is a fun, but grueling game from bizarro hardcore developer Treasure. I loved the Dreamcast Bangai-O, lo those many years ago, and this is a fine, though brutal sequel. It lacks much of the wackiness and character of that original game with its dearth of dialogue or cartoon cast, but it has its own advantages with the Xbox 360's graphical power allowing hitherto unseen levels of enemy and projectile mayhem. This game may have the highest levels of onscreen virtual death ever. And that's saying something considering what a Cave game looks like.
Some levels were giving me real trouble. If Bangai-O HD has one weakness (apart from no goofy characters) it is the wildly uneven difficulty level between stages. Unlike the Dreamcast version (or the concurrent N64 one) this Bangai-O is more strategy-oriented and less on-the-fly skill oriented. Each stage is like a puzzle, and usually has very few... maybe even only one... solution to get through. That solution frequently has to do with finding the quickest way to kill the most enemies and beat a timer. That has been my biggest foe throughout the game... the damn clock. Frequently I had the skills to get through a stage only to run up against a shortage in time. And that would almost be fine if it weren't for the fact that there is no real sense of difficulty progression. Some of the hardest, most frustrating levels actually occurred early in the game... again almost always based around the clock. The game doesn't 'teach' you a new technique or a new way to use an old technique with an stage. Nope, the game introduces each new concept with a level that expects you to do it with masterful timing.
You need very specific techniques or a very specific sequence in many of the stages, and it can be hair-pulling to find out what that is particulary considering how broad the number of abilities your mecha has. The Bangai-O robot is supremely powerful and you need it considering how much shit your flying through in the game, but so many of the stages are completely based around one single aspect of the robot so the flexibility doesn't come into play.
Stage 40, which has both a very specific difficult technique needed, AND a severe time limit, was giving me the most trouble. NO videos online at Youtube, and though Bangai-O lets top-ten leaderboard players post replays, other players like me can't look at 'em 'til we finish the level (to force you to figure it out yourself). And Gamefaqs-based player advice was not helpful. So I had to play it over and over and over and over again. My kids were absolutely sick of seeing that screen by the time I got through it. I had the correct strategy I just couldn't pull it off under the time limit. For an occasional break I'd complete a stage PAST stage 40 and then come back to try again. I left the final stage alone mostly.
So when I finally finish 40 and get onto 47, the final stage of the games main 'Fury Mode' I find the boss to be pretty tough. You have to go through a long series of rooms full of enemies before you get to him only to get your ass handed to you in two seconds. Then you have to do the level all over again... and again. It's a lot of work to go through to get to try something against him... and then have it fail. But the game has a room editor. So my kid (the tinkerer) built a stage roughly the size of the final battle room and plunked the boss, Crazy King, into it so I could practice fighting him.
When I'd played the practice room a dozen or more times and worked out how to kill him, I went back to stage 47 and defeated him on the second go. Afterwards I thought I'd look at the top leaderboard replays and see how the really skilled players did it.
Only there really aren't any players above me. Okay, there are TWO.
I'm NUMBER THREE on the leaderboards? Holy crap. I don't think THAT'S going to last long. Interestingly for me, the number one player uses almost the EXACT same technique for defeating Crazy King. He did the rooms before the boss 'better' than I did to get his higher score, but he didn't finish the level much sooner.
Basking in my short-lived moment of nerd glory. Man, I'm so hardcore! Now ALL the chicks'll dig me!
Monday, May 9, 2011
Motherfrickin' Missile Fury
My son, twelve years old, is much more open-minded to the older 2D gaming styles than any of his friends seem to be, but the new Xbox Live Arcade title Bangai-O: Missile Fury is probably way too hard for him. He's given it a few tries, completed a few early levels here and there, but he doesn't have the patience to work out the games intricacies. And I don't blame him, it's pretty rough.
However. There is one thing he agrees on, and you'd have to be blind or an utter fool to disagree. Nothing, repeat NOTHING in video gaming compares to the sweet ultimate power of unleashing a full-power 1000-count counter-attack. It has been that way on every system that the Bangaio series has appeared on... and is doubly so now that you can pump up the size and power of your counter-attacks up to four-fold.
The above screen shot pretty much says it. The screen of your Xbox 360 will pause and then erupt in slow white molten fury as you utterly annihilate everything around you. And as often as you get to do this in the game, IT NEVER GETS OLD! Especially with the bounce laser-- a blue-white sun of destruction that leaves an afterimage on the gamer's retina.
Rest of the game's good too.
(image cribbed from Eurogamer)
Labels:
Bangai-o,
shooter,
Treasure,
video games,
Xbox 360
Thursday, March 3, 2011
A Renaissance: Bullet Heaven
Strania
What is with all the shooter (STG or shmup) releases now? This was (and by many still is) considered a dying video game genre. But man, is it ever coming back into vogue!
I'm one of the original video game dinosaurs. I dabble in all sorts of genres but my gamer's heart belongs to those styles I dumped so many quarters into back in the day. That means driving games, platformers, fighting games, and forced-scrolling shooters. All of these genres have evolved from the old days... not just graphically, but also the goals have gotten multi-layered, the simulated physics more important, the scoring more complex, and the narrative behind the action more detailed. But the core game mechanics are still the same as ever. In driving games you race your car to beat opponent racers. In platformers you still run and jump and grab items while killing (or knocking out) enemies. In fighting games, you still just work to defeat an opponent or the opposing team, no matter how complex the movesets or over-the-top the supers. And in shooters you still just pilot your ship killing almost every enemy that comes onscreen while managing the state of your powerups.
I love STGs. Ancient like Galaga, old school like R-type, golden age like Battle Garegga, or modern bullet hell like Mushihimesama Futari... it doesn't matter. Not all shooters are good, mind you... there are shitty or boring ones... but I willing to give anything in the genre a try at least. Enh, maybe not the ones on handheld game machines. I can't really hang with little d-pad/cross-pad.
In any case, since the golden age of the shooter in the mid-90s when the great old houses Psikyo, Raizing, and Toaplan folded (or just quit making them), there has been a significant drought. Occasionally a franchise sequel (Raiden IV) or a remake (Raystorm HD) would appear. Only Cave, rising from the ashes of Toaplan and Raizing, and a few other stalwarts, like Milestone and G.Rev, have kept the STG flag flying, year by year being relegated to more specialised, cult corner of the video game universe but still cranking out new games.
In recent months though, something has clicked with Xbox 360. From fairly early in the lifespan of the console, there've been shooters old and new. Not a ton, but every so often one dropped for eager players, sometimes even from one of the big companies, like Konami releasing Otomedius G. Cave decided at some point to see if conversions of their arcade games would bring in additional income considering even in Japan arcade sales were in decline. They licensed brutal old shooter Dondonpachi Daioujou to another company, and brought Deathsmiles out themselves. I don't know the specific profitability figures or margins belonging to any Cave release, but they indicated to Cave that ports of their arcade games was the way to go. Inspiring a slew of non-Japanese customers to buy JPN consoles, Cave have also prompted some of the most active online discussions, fired up collectors, and almost single-handedly revived the STG genre for home audiences. I'm not going to say there have been no other impactful shooter releases since the 90s. Of particular note are all the Triangle Service and G.Rev releases on the Dreamcast after that system was pulled from the market. But the huge upswing we are experiencing at present has to be laid firmly at their door.
On the heels of the success across multiple titles that Cave has had... they typically release or license for release about two or three games a year... we now have loads pouring in from other companies. Konami, G.Rev, Qute, and German nutters NG:Dev Team all have released or are imminently releasing new games. And Treasure, developer-gods almost as crazy as Cave, have their own shooter titles in progress, something they haven't done in ages.
Dodonpachi Daifukkatsu 1.5- Cave
Dodonpachi Daifukkatsu Black Label- Cave
Muchi Muchi Pork & Pink Sweets- Cave
Akai Katana Shin- Cave
Otomedius Perfect- Konami
Bullet Soul- 5pb
Eschatos- Qute
Strania- G.Rev
Radiant Silvergun HD- Treasure
Fast Striker- NG: Dev Team
Sturmwind- RedSpotGames
Bangaioh HD: Missile Fury (yeah, this one isn't literally an STG, but it has a ton of similar elements and appeals to the STG audience)
I know I'm missing some still and didn't even try to list the various indie shooters that have come up like Revolver360 or Lethal Judgement 2.
One point to be made is that an Xbox 360 is pretty much mandatory to exploit this list. The NG: Dev Team titles are for the Dreamcast, and some of the XBLA titles like Strania or Radiant Silvergun could show up on the PlayStation Network, but if you want modern shooter titles getting the Microsoft console keeps it simple. It is the platform developers of niche gaming genres have decided to go with even though sales of the machine in Japan are decidedly low.
You'll have even better luck if you just plunk down a bit more cash and get a JPN-based Xbox 360. I can't tell you how many online posts or blog entries I've read from some gamer who is lamenting the region protection on some goshdamn shooter he wants. Get a friggin' Japanese box and be done with it. It is more expensive, yes. Most, not all USA games are playable on the thing. So in some cases you would have to buy a Japanese or Asian version of a game and these may also cost more. Here's a list of games that I want, bought, or for some reason checked, that the USA version does not work on my Japanese console:
Kengo Zero
Gundam Musou (any chapter)
Fist of the North Star
Quantum Theory
Nier
Import Tuner Challenge
These titles all come from Genki, Square Enix, and Koei Tecmo. So it is reasonable to assume one would have problems with ANY title from these companies. Shit from Capcom, Sega, or any Western-based outfit like EA, Bioware, or Codemasters all work fine, assuming you are talking about an NTSC title and not PAL. None of the original Xbox (not 360) titles I've tried; Halo, Return to Wolfenstein, or Panzer Dragoon Orta worked. I had to buy Japanese versions of all of those.
But if shooters are your thing and you don't want to sit around waiting and hoping the lastest shooter is going to appear in the USA, the positives outweigh the occasional inconvenience. All other shit, like XBLA, Netflix, all of that, work exactly the same regardless of the platform's country of origin. I have two XBLA accounts on one machine, one for the Japanese marketplace and one for the American. I've read many people who are dreading having to do this to get some of the DLC for shooters, but jiminy christmas it isn't that hard and you only have to do it once.
Recent days are looking so good for shmup fans that I don't know where the time and money will be found to take advantage of it all! Wait, that's not a complaint!
(pic kyped from jeuxvideo)
Friday, July 2, 2010
Yep.
In a year with a lot of good games... many of which I probably won't get to PLAY this year owing to my extensive backlong... Sin and Punishment: Star Successor is at the top of the running for my Game of the Year.
My son recently got Lost Planet for a bargain rate at Gamestop. It has all the flash and sheen of a typical shooty Xbox 360/PS3 game. He's really liking it especially since he hasn't been allowed to have all that many violent games... and y'know, he's an eleven year old boy so he likes him some violence.
Anyway. After he'd had a round of THAT, I put in Sin and Punishment for the wii. Now everyone knows the wii isn't going to match the Xbox 360 graphically, but what Treasure has managed in this game is still pretty damn amazing. There's ten times as much shit being chucked around at any given second compared to Lost Planet and it still has a lot of polish and detail, especially the bosses.
It isn't about poking around at your own pace amongst uber-realistic sets, it's about running and flying through stages where with all the incoming attacks you are shooting, dodging and slashing (sometimes all at once seemingly) 'til you're hand cramps up around the wiimote.
My son seeing this said 'enh, it's okay'. So I sent him to bed with no dinner.
Agree with me or starve.
My son recently got Lost Planet for a bargain rate at Gamestop. It has all the flash and sheen of a typical shooty Xbox 360/PS3 game. He's really liking it especially since he hasn't been allowed to have all that many violent games... and y'know, he's an eleven year old boy so he likes him some violence.
Anyway. After he'd had a round of THAT, I put in Sin and Punishment for the wii. Now everyone knows the wii isn't going to match the Xbox 360 graphically, but what Treasure has managed in this game is still pretty damn amazing. There's ten times as much shit being chucked around at any given second compared to Lost Planet and it still has a lot of polish and detail, especially the bosses.
It isn't about poking around at your own pace amongst uber-realistic sets, it's about running and flying through stages where with all the incoming attacks you are shooting, dodging and slashing (sometimes all at once seemingly) 'til you're hand cramps up around the wiimote.
My son seeing this said 'enh, it's okay'. So I sent him to bed with no dinner.
Agree with me or starve.
Tuesday, June 22, 2010
These Guys Are Insane
http://us.wii.com/iwata_asks/sinandpunishment/vol1_page1.jsp
...and they make insane games. I cannot wait to finally be able to play S&P 2.
I've had to wait because I don't have a Japanese wii... though there's some temptation to get one since Milestone's Ilvello was canceled for US release.
Bring on the Sin and Punishment!
(pic from Play.tm)
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