Yes. Go see The Hunger Games.
Doing better than Twilight and deserves to. Jennifer Lawrence is great, exactly how I pictured the Katniss character. In fact, most of characters (apart from the crazy looking Capitol ones) look and act pretty dead-on to my recollection. Including the two black contestants from District 11 that seem to have certain wacknut elements Twittering their discontent.
Seriously? I can't recall Suzanne Collins' exact words, but whatever she wrote about Rue and Thresh, I pictured them as black. There was absolutely no dissonance for me from the film. Cinna read black too. WTF people? Honestly, Lenny Kravitz is great in the film. The most heart-in-mouth sequence is between him and Katniss.
I'm oddly gratified that this is doing so well. I feel bad Lawrence isn't getting paid enough (1/2 mil plus residuals) but her ticket is in after this one. Probably my gratification has to do with it crapping all over Twilight. I've watched the Twilight films on DVD with my daughter, and Bella is just the whiniest, neediest, common-sense lackingest fem-douche on the planet. I haven't read those books, and can't imagine I'd ever want to.
If I have a criticism of Hunger Games, it is that it is almost too fast-paced. As juvenile fiction published by Scholastic, the books don't have much padding and are paced pretty much just like a film. But the movie is STILL almost breakneck, with no real pause to get a clearer understanding of why all this happens or who the characters are. I'm all in favor of the old 1960s style of picking up the characterization as you go in reading fiction, and the Hunger Games books certainly are that. But this film could still stand another half hour or so of meat on it. As it stands it is pretty much the Cliff's Notes version of an already spare novel. It hits all the major points and events... and is pretty damn dramatic and intense in places... but it seems edited to assume anyone watching it is already familiar with the story. It'll be interesting to see if a DVD fleshes this out a bit.
Wednesday, March 28, 2012
Wowie Jeez.
It has been almost FIVE MONTHS since I last posted here? Sorry!
A bit back I noted my posting was too infrequent and would try to do better, but then I got hit with the holidays and leaving my job. I have taken a really long time to recover my impetus to write.
I also mentioned previously that I had a reviewing gig, but I resigned... some time before this 'disappearance' actually.
I don't generally like to bring much about my personal life into this blog... I never conceived it as an avenue for me to vent apart from hobby, pop culture, and entertainment matters. So suffice it to say, that while all is not perfect in the Knight of Gold's real world, I feel like this thing has been neglected too long. And I didn't even know how long until I just logged in and saw the date on that last post!
I have still been playing games, watching movies, reading books yadda yadda. So I'll try to catch up and get back to be the web's only real paragon of good taste.
A bit back I noted my posting was too infrequent and would try to do better, but then I got hit with the holidays and leaving my job. I have taken a really long time to recover my impetus to write.
I also mentioned previously that I had a reviewing gig, but I resigned... some time before this 'disappearance' actually.
I don't generally like to bring much about my personal life into this blog... I never conceived it as an avenue for me to vent apart from hobby, pop culture, and entertainment matters. So suffice it to say, that while all is not perfect in the Knight of Gold's real world, I feel like this thing has been neglected too long. And I didn't even know how long until I just logged in and saw the date on that last post!
I have still been playing games, watching movies, reading books yadda yadda. So I'll try to catch up and get back to be the web's only real paragon of good taste.
Monday, November 7, 2011
Multiplayer Madness.
I've never really been one to get in on the whole online multiplayer thing. PC users have been hep to this for ages, but I have a personal abhorrence for using computers as game machines (long story), so over the years I've just sort of chalked this up as 'not my deal' and moved on. No Doom or Quake or Unreal multiplayer. No World of Warcraft or Everquest. I dabbled in Alien Front Online wth my Dreamcast (complete with voice mic) and that was fun... but after the Dreamcast dropped off the planet I just couldn't muster the resolve to keep at online play. I enjoy single-player campaigns just fine, and my own preference for competitive play was definitely informed by my arcade days of live, face-to-face opponents.
But I've finally taken the plunge with Warhammer 40,000 Space Marine on the Xbox 360. As I understand it the multiplayer is kind of no-frills, and pretty difficult for its type since the weapons are so deadly. But it is pretty fun and is definitely teaching me why online frag-fests are so popular.... though I don't see myself putting making a huge time sink out of it. Exterminatus just got released last week as free DLC. It probably should've been included with the main game release, but I'm not complaining.
Exterminatus is multiplayer co-op. Basically the survival or 'horde mode' of other titles. You and up to three other players make a stand against waves of Orks, Gretchin and other baddies thrown at you with an unique selection of maps. So far I've mostly played this against my own kid. Being local our connection is good and our headset chatter fun. He's really enjoying it, though Sonic Generations recent release made it kind of a difficult job getting him back to this 'old' game!
But I've finally taken the plunge with Warhammer 40,000 Space Marine on the Xbox 360. As I understand it the multiplayer is kind of no-frills, and pretty difficult for its type since the weapons are so deadly. But it is pretty fun and is definitely teaching me why online frag-fests are so popular.... though I don't see myself putting making a huge time sink out of it. Exterminatus just got released last week as free DLC. It probably should've been included with the main game release, but I'm not complaining.
Exterminatus is multiplayer co-op. Basically the survival or 'horde mode' of other titles. You and up to three other players make a stand against waves of Orks, Gretchin and other baddies thrown at you with an unique selection of maps. So far I've mostly played this against my own kid. Being local our connection is good and our headset chatter fun. He's really enjoying it, though Sonic Generations recent release made it kind of a difficult job getting him back to this 'old' game!
Labels:
multiplayer,
Space Marine,
video game,
Xbox 360
Friday, November 4, 2011
Jeez, Sorry.
Wow. Have I been off the blogging thing for a while or what? Sorry about that.
Between my Xbox 360 having drive problems (and having to go in subsequently for repair), working out compatibility issues with same machine over some of the newest releases I wanted, and trying to get my head around a new gaming platform (iOS on my phone), keeping this place up just fell further and further down the priority list.
I also have a weekly gig writing game reviews that is non-paying, but that I want to cultivate. That work has suffered the same absence for all the reasons given above.
I've still been watching movies and buying new music in the gaming downtime. I'm extending the sidebar movie listing to kind of catch up on this. I'll summarize some music opinions in the next entry.
Between my Xbox 360 having drive problems (and having to go in subsequently for repair), working out compatibility issues with same machine over some of the newest releases I wanted, and trying to get my head around a new gaming platform (iOS on my phone), keeping this place up just fell further and further down the priority list.
I also have a weekly gig writing game reviews that is non-paying, but that I want to cultivate. That work has suffered the same absence for all the reasons given above.
I've still been watching movies and buying new music in the gaming downtime. I'm extending the sidebar movie listing to kind of catch up on this. I'll summarize some music opinions in the next entry.
Tuesday, September 27, 2011
Bloody Hobo Justice
Okay, I have to admit I enjoyed Hobo With A Shotgun a lot more than it probably deserves.
Originally a winner in a contest amongst a slew of trailers made for Tarantino and Rodriguez's Grindhouse double feature, Hobo With A Shotgun is the second of those trailers to get made into a film after Rodriguez's own Machete.
Filmed in Halifax, Nova Scotia and armed with Rutger Hauer in the lead, this is an extremely violent, profane movie with its film stock and color saturation look firmly in the seventies and its over-the-top colorful punk style ripped from the eighties. Hobo knows it is a cult film, and is aiming straight at that audience, checking off all the boxes for transgressive or weird that it possibly can. But in amongst all the garish intestines and shouted f-bombs, Hauer is STILL pretty damn decent as the titular hobo.
If you do nothing else, seek out the trailer. It is an edited version of a monologue that's in the film, and it pretty much effectively sums up what the viewer is in for. But unlike most of the old grindhouse movies that frequently couldn't deliver on what their trailers promised, Hobo easily comes through. Even though the film is over the top and cartoonish, I can't decide what the most disturbing, horrific scene is. The film is about vigilante justice in a town that is impossibly crime-ridden (though I'm betting places in Mexico at present come pretty close), with the offenses running the full gamut, of murder, torture, etc. right up to torching a school bus full of children.
Lock this one away in the absolutely-not-for-kids box. I'll let my children see this when they are, say, forty.
Now I enjoyed this. But I've got a fucked-up streak a mile wide. Your mileage may vary.
Labels:
cult film,
Grindhouse,
Hobo With A Shotgun,
review,
Rutger Hauer
Friday, September 23, 2011
A Game of Two Terries
Rock of Ages, a downloadable game on Xbox Live (and PSN I'm pretty sure), looks and plays like it was spawned by Monty Python's Terry Jones and Terry Gilliam.
Mash Jones' absurdist method of teaching history, like his Crusades TV series, together with the cutout animation and funny voices of Gilliam's Python days... you get this awesome video game. Neither person had anything to do with Rock of Ages as far as I can tell (the developer is Chilean collective ACE), but I hope they've been alerted to it!
Essentially you play the game as the legendary Greek character Sisyphus. You break free of your endless toil rolling a rock for Chronos' amusement and then move down through the ages of history using that same rock to conquer various kingdoms. The opponent kingdoms are laid out as a pair of paths (with terrain, obstacles, and gaps) that lead to castles. Players must roll Sisyphus' boulder (think Monkey Ball or Marble Madness on a bigger scale) through the gauntlet of their assigned path, ultimately smashing into the enemy castle gates with as much speed as possible. Your opponent will be trying to do the same thing to you, over his mirror image course. At its simplest it'd just be a race between two players (your opponent can be human or CPU), but the game is complicated by a tower defense aspect. You can build additional obstacles and hazards for your opponet to navigate, in an attempt to either slow him down (so you get to their gates first) or damage their boulder enough to reduce its mass at impact... maybe even destroy it altogether effectively costing them a turn.
I think maybe I like this game a lot more than the general run of gamers would. It has awesome, sometimes crude humor, a lot of historical references, and constant continual nods to a Pythonesque aesthetic. Everytime you roll on down toward the enemy gates the path is littered with soldiers and citizenry all represented as moving, dancing paper cutouts that shout 'oohg' or 'blah' when you roll over them. I never get tired of it! All backgrounds and landscapes resemble the bright, airbrush-enhanced backgrounds Gilliam used to do in his animation bits. The bosses are incredible absurd CG creations. The intro to each stage is a humorous history lesson, with some of your opponents a complete surprise.
I dunno, the whole thing is probably designed to appeal to me and very few others... at least few game players that'd be on Xbox Live! It hits a lot of my buttons and basically came out of nowhere. My kids think it is awesome, even though their exposure to Python and the other works of the two Terries is pretty limited. But they don't play it as doggedly as I do. I'm trying to get golds in all the time trials, find all the hidden item, everything. Whatever I can do to stretch out the longevity of this goshdamn game because it is too fun!
I read somewhere a reviewer complaining about how the defenses you build aren't enough to really 'defend' your castle. I think the dude was missing the point. The game is REALLY about rolling the boulder and getting to the enemy gates as fast as possible. It is primarily an action game with controller-facility and an understanding of physics and the boulder's momentum as your top tools. The defenses are there to slow the boulder's course. It is rare that a boulder actually gets destroyed and even going off the course only resets you in place with a small loss of time. Even if you lose some layers on your rock, from getting hit by catapults or running into dynamite, and it is smaller when it hits the enemy HQ, it is still basically going to take three hits to win no matter what. So when it comes to building defenses, you are not going to prevent the enemy from hitting you. That isn't the point. And the computer player WILL be better than you are at making the defenses until you put in a lot of time and learn what everything can do and the best places to set them up on the tracks. But you can still win. This CPU's advantages are balanced out by the fact that a human player is going to be better at controlling the boulder. Finding shortcuts and attempting insane jumps is part of YOUR advantage as a non-CPU.
If you want something really funny (and violent in a decidedly different way), try out the Rock of Ages demo. You'll know in two minutes whether it is the game for you. An utterly different, refreshing break from all the murder and grimdark games crowding the field.
Labels:
Monty Python,
PSN,
review,
Rock of Ages,
video game,
XBLA
Thursday, September 15, 2011
Be A F@#%&ing Space Marine
The new game Warhammer 40,000: Space Marine is out for Xbox 360, PS3 and PC.
Reasons why it is a good game:
Robust graphics engine better than it has any right to be from RTS developer Relic Entertainment.
Seems like a cover shooter, but changes things up a lot to emphasise close combat.
Emphasises close combat, including health ups from finishing moves.
REALLY smooth system for moving from shooting to close combat.
You get to learn why 40K Space Marines are THE Space Marines.
Decent voice acting and music. Cutscenes good and also pretty short.
No weapons really suck if you no how to use them.
Customisation in multiplayer quite deep.
Multiplayer maps tight, interesting, and well-designed.
Perks in multiplayer varied and useful.
Ability to copy an agressor's loadout a great balancing tool.
Reasons why it might not be such a good game:
Close combat strikes and facing frustrating when finesse is required.
No block or shield button. And you could really stand to have one.
Levels very linear, encounters mostly staged the same way through the game.
Limited enemy variety.
Little play variety beyond run 'n' gun action (no vehicles, only one 'shooter' section, etc).
Extremely limited starting weapons and abilities in multiplayer.
System for unlocking weapons and perks in multiplayer arduous.
Only two multiplayer scenarios.
Some significant lag issues at times.
Reasons why it is a great 40K fan game:
You get to be a fucking Space Marine.
Narrative mostly accurate to 40K universe.
Setting and trappings accurate to 40K universe. Effectively disguises simplicity of the levels.
Hearing Orks speak. Seeing Guard hold the Marines in awe.
Definitely feels like part of a bigger war, with lots of incidental NPC actions.
Good choices made on visualisations of potentially difficult ideas like Bloodletter daemons and various plasma and power weapons.
Deep multiplayer customisation includes tons of Marine and Chaos chapters, and many armor types.
Again, you get to be a fucking Space Marine.
Reasons why it is a not-so-great 40K fan game:
Three man Marine squad around a Captain. No explanation for rest of squad.
Titus cool, but pretty underwhelming compared to canonical Marine Captains.
Health restore mechanic really out-of-place for Marines (it's clever, but almost vampiric).
Plot will seem 'same-old same-old' to those familiar with 40K universe.
Effect of Chaos on people and places treated too casually.
So basically, good fun for run 'n' gun players, especially those who like the GW game worlds. Sticklers have to be willing to overlook some oddball things put in for 'video game reasons'... seriously Relic, you couldn't include a Marine medic in Titus' squad instead of the life-sucking Execution finishers? Probably the first multiplayer shooter that has trappings cool enough to get me onboard with that particular type of timesink.
Labels:
40K,
review,
Space Marine,
third person shooter,
video game,
Xbox 360
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